Short version
Let the full library rotate when every sponsor gets equal treatment. Run a campaign when one sponsor should get priority for a set time. Build a pod when the exact order matters.
The three ways to fill a break
| Full library | Campaign | Break pod | |
|---|---|---|---|
| What plays | Any playable spot | The campaign's spots, by weight | The pod's spots, in order |
| Who picks the spots | Commercial Cue, by rotation | Commercial Cue, by weight | You, ahead of time |
| How you start it | Press a length | Press a length (while it's active) | Choose the pod, press Play pod |
| Slate fills gaps | Yes | Yes | No |
| Best for | Fair rotation across sponsors | A sponsor's flight with set dates | Halftime packages, a fixed order |
Full library
With no active campaign, pressing a length fills the break from all your spots: spots that haven't played go first, never two from the same advertiser. Good when sponsors get the same treatment. See How spots are picked.
Campaign
While a campaign is active and today is within its dates, every length button fills from its spots first, weighted as you set. If its spots can't fill a break, that whole break comes from the full library instead. Only one campaign is used at a time. See Create a campaign.
Break pod
A pod is played on purpose: an operator chooses it and presses Play pod. It plays its spots in the saved order, with no slate. A pod linked to a campaign uses that campaign's spots when you build it. See Build a break pod.
Using them together
A typical game night:
- a campaign for this month's presenting sponsor, so their spots lead the rotation
- a pod called "Halftime" with the package you sold for halftime
- the full library catching anything the campaign can't fill
In proof of play, Filled by shows which one filled each break: "Campaign · {name}", "Pod · {name}" or "Library".